Posts Tagged by complications
| September 9, 2008 | Posted by Scott Martin |
Von Bek has an excellent question about making character failure interesting. Hi all, One thing I sometimes struggle with is player failure, I’ve come up with a few simple failures, like taking more time, or breaking something, but wondered if there were others I might have missed out on. I know of GUMSHOE, I believe a system that treats failure differently? But are there other systems out, or things that work in all games, especially for investigative adventures when failure isn’t really an option but…
| July 23, 2008 | Posted by Scott Martin |
Clem had a question in the Suggestion Pot: Supers gaming: In a world with ubiquitous security cameras, DNA analysis that can identify someone from a skin cell scraped from their knuckle by an evildoer’s five o’clock shadow, image and profile matching software, huge fingerprint and medical ID databases, easy wiretapping and bugging etc.; how does an enterprising vigilante protect his/her/their/its secret identity? I just finished an interesting book, Superpowers by David J. Schwartz. A lot of the book has to do with the difficulty in…












