Posts Tagged by community
| May 8, 2013 | Posted by John Arcadian |
I’ve recently completed a move to Mississippi and I have two new groups of players in two very different games. I’m running a very new player friendly game for some people who are unfamiliar with role-playing in general, and I’m running a somewhat advanced game with a mix of experienced players and new to gaming players. As I get used to the new play styles, I’m noticing some interesting things about the groups. The game for the new group is tailored towards teaching what role-playing…
| August 4, 2011 | Posted by Scott Martin |
For the last year, the local organized environment featured just 4th Edition D&D. One Pathfinder Society GM ran a table, but had the same players show up consistently and wound up closing his table and running it as a campaign. A few home groups met publicly for a week or two to recruit an extra player, Call of Cthulhu recruited and filled two tables for months, but everything else sputtered and died. Until recently. … If your local store doesn’t have a thriving community, that can change quickly. It just takes one dedicated person. (Ideally, though, you’ll have a bench of other GMs ready in case it takes off–running every week can be grueling.)
| February 28, 2011 | Posted by Martin Ralya |
I’ve been gaming since 1987, and in that time I’ve observed that the majority of gamers, at least in the U.S., are white guys. I gave it away in the title, but the meat of this article is an open question to the gaming community: Why are most gamers in the U.S. white and male? We’re about to talk about race and gender on the Internet, and I believe this will be a fruitful and civil discussion. Why? Because the Gnome Stew community is well-known…












