Posts Tagged by Communication
| May 8, 2013 | Posted by John Arcadian |
I’ve recently completed a move to Mississippi and I have two new groups of players in two very different games. I’m running a very new player friendly game for some people who are unfamiliar with role-playing in general, and I’m running a somewhat advanced game with a mix of experienced players and new to gaming players. As I get used to the new play styles, I’m noticing some interesting things about the groups. The game for the new group is tailored towards teaching what role-playing…
| June 13, 2012 | Posted by Kurt "Telas" Schneider |
Or, The Saga of UFO Joe Situation Skipping as much of the stereotypical “in my campaign” braggadocio as possible, I had an unusual NPC in my 1980s monster hunter campaign. He would regularly call in to Art Bell’s “Coast to Coast AM” radio show under different names, but always had a frighteningly accurate synopsis of what the party had just done, and then veer off into crazy UFO conspiracy theories. The party came to call him ‘UFO Joe’. UFO Joe was actually the subconscious conscience…
| September 29, 2011 | Posted by Kurt "Telas" Schneider |
Over at the Suggestion Pot, Gnome Stew reader and high-level Cleric BishopOfBattle cast Divination (or maybe it was Find the Path; I’ve taken too many negative levels in d20 to be an expert). Anyway, he asked: How do the Gnomes go about getting better player feedback? Often articles mention "Ask your players" but I often have difficulty getting useful (or sometimes any) feedback from my players. In a beautiful example of irony, this picture is from “stock.xchng” This is not an uncommon topic. I’ve seen…
| November 29, 2010 | Posted by John Arcadian |
One issue that comes up at the start of every campaign, at least in my group, is whether everyone speaks a common language or not. Sometimes we talk about whether the game setting should even have one? Something that acts as a lingua-franca, a widely spread language shared by many people throughout the world. With Gnome Stew being translated into other languages, this seems like the perfect time to look at the case for and against a common language. A Common Language In The World?…
| June 25, 2010 | Posted by Phil Vecchione |
For many of us older gamers, we have gamed with various groups during our gaming careers, and have moved from one location to another. We would love to game again with some of our friends who are now hundreds of miles away. With the birth of the Internet, we have clamored for a solution that would allow us to connect with those friends. Many different solutions have come (and some gone). Today we are going to talk about one of the more mainstream solutions…Skype. I…
| April 30, 2010 | Posted by Kurt "Telas" Schneider |
Fudge: The gift that keeps on giving. Or at least keeps on producing articles and tangential discussion in the comments… This is part three of my probably over-wrought, and certainly drawn-out series on fudging, based entirely on my own experience and opinions. The other parts can be found here and here. (Epilogue to the story: In commemoration of the Act of Fudge in the previous session, my wonderful wife made my gaming group a plate of peanut butter and milk chocolate fudge for Thursday’s game.…












