Spicing Up Combat

In our Suggestion Pot, Sektor asked: Perhaps a list of interesting combat tactics to use during an encounter? It could really beef up sessions, trying to get beyond the ‘You swing, you hit’ situations. I see two questions there: what are some interesting things I can have happen in a fight, and how do I get beyond boring hit/miss attacks? (Yes, I'm interpreting a bit.) I'll start with the second ...

Speeding Up Combat - “Shoot, Communicate, Move On Out!”

Faster than a Tectonic Plate Do your combats seem to take forever to resolve? Do you hesitate to begin an encounter in the last hour and a half of a session? When a combat is taking place, are your players’ eyes glazed over, or are they looking around for something less boring? Good news: We can rebuild your combats. We can make them better… faster… stronger. I find that faster combats ...

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