Posts Tagged by collaborative GMing

A while back my group got to the end of a campaign I was running and I was 4 steps beyond GM burnout. Deciding that no one wanted to pick up a new campaign of a couple of months, and deciding that we didn’t want to do a string of one shots, we bandied about many ideas for what we wanted to do. Finally, someone suggested we take turns. I suggested we make use of published adventures or the like until higher levels. Everyone agreed…

GMingAdvice04

This is part of a Gnome Stew double header. Click here to check out John’s article for a look at collaborative GMing from a beginner’s perspective. It’s also a very belated response to AlasseMages’ suggestion in the pot.   Game Mastering can be a lot of fun, but it can also be a lot of work. Some of us simply don’t have the time or energy to devote to managing a campaign on our own. While the answer seems obvious (hand over the reins and…

GMingAdvice03

This is part of a Gnome Stew double header. Click here to check out Walt’s article “Methods of Collaborative Game Mastering” for a look at collaborative GMing from a more experienced perspective. The Game Master for one of the games that I’m currently playing in has decided he wants to step down. The group wants to see the game go on, but the GM is done. No one wants to take over full time, as we all like playing our characters and don’t want an…