Posts Tagged by collaboration

vlcsnap-2012-10-22-18h00m43s205

Recently, I was invited to be one of the featured presenters at a regional conference for the Midwest Pop Culture Association And American Culture Association. It’s a conference for academics who study popular culture and how it relates to the world, and for some reason they asked me to come give a talk on gaming. Since they agreed to my request to wear a kilt, I said yes and put together a presentation about how the essence of collaboration that is inherent in role-playing games…

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Recently, I was invited to be one of the featured presenters at a regional conference for the Midwest Pop Culture Association And American Culture Association. It’s a conference for academics who study popular culture and how it relates to the world, and for some reason they asked me to come give a talk on gaming. Since they agreed to my request to wear a kilt, I said yes and put together a presentation about how the essence of collaboration that is inherent in role-playing games…

Back before Gencon, Phil threw out an article asking for Gnome Stew fans to pick games for us to pick up and review. Phil reviewed Vornheim – The Complete City Kit and I am now reviewing Microscope. We got no compensation or free copies for these games. I take a long time to do my reviews, mostly because I want to get deeply into what I’m reviewing and usually I prefer to have at least one play session. It took me a while to get…

My nine month hiatus from Gnome Stew was spent designing my own role playing game rules and setting using the Fudge system.  Over the next few months I will be taking that material and publishing it to one of my sites with the intent of opening the project up to the public.  This personal project taught me two wonderful lessons: 1)  I like designing RPGs, but I have no interest in publishing one.  Go figure. 2)  RPGs are best when designed to address the social…

GMingAdvice03

No GM should be an island of ideas. As a GM we are a creative bunch and have many ideas floating around our head: a plot for a future session, a killer encounter, a new artifact, an NPC, etc. Let’s be honest not all of our ideas are great, and worst a lot of them sound great to us, but fail to impress the players when we drop them at the table. The best kinds of ideas are one that have been vetted by someone…

GMingAdvice01

Troy’s article on Dave Arneson and Scott’s article on rethinking your play group got me percolating on ways that players can benefit from a change of pace and constant involvement in the game. So, while I don’t prefer to pop 2 Johnny’s Fives back to back, it seemed like the best format for this. Without further adieu, here are five ways to keep your players involved and shove some of your work off onto them. 1. Play the bad guys when a character dies. I…

GMingAdvice01

I won’t deny it, I’m a big fan of Google. My place of employment recently switched to Google Apps, and I’ve had an opportunity to dive head first into the Google world. But of course being a gamer, I can’t help but see some uses for Google at the gaming table, especially since everyone in one of my groups has a laptop. I’m not thinking of the obvious things either – Gmail is great for email and chatting with your group, and you can use…