No GM should be an island of ideas. As a GM we are a creative bunch and have many ideas floating around our head: a plot for a future session, a killer encounter, a new artifact, an NPC, etc. Let’s be honest not all of our ideas are great, and worst a lot of them sound great to us, but fail to impress the players when we drop ...
Troy’s article on Dave Arneson and Scott’s article on rethinking your play group got me percolating on ways that players can benefit from a change of pace and constant involvement in the game. So, while I don’t prefer to pop 2 Johnny’s Fives back to back, it seemed like the best format for this. Without further adieu, here are five ways to keep your ...
I won't deny it, I'm a big fan of Google. My place of employment recently switched to Google Apps, and I've had an opportunity to dive head first into the Google world. But of course being a gamer, I can't help but see some uses for Google at the gaming table, especially since everyone in one of my groups has a laptop.
I'm not thinking of the obvious things ...