Posts Tagged by co-gming
| November 1, 2011 | Posted by Kurt "Telas" Schneider |
Of course, you already knew that, didn’t you? GMs have a number of jobs to do: think about the next session(s), prepare material, engage the players, drop hints and clues, introduce conflict, convey information to the group, manage the table, answer rules and setting questions, run the game (including all the little jobs therein), take notes, write up summaries, rinse and repeat. (Your mileage may vary; not all GMing experiences are identical, etc.) When you’ve got a job to do, the proper tool can make…
| May 23, 2011 | Posted by Don Mappin |
Recently I was afforded the rare opportunity to slide into the center seat and be a guest GM — or “Narrator” in this case — for our regular Star Trek game. I say “rare” because in my 30 years of gaming, it’s something I’d never done before. It started innocently enough, with Martin not having enough time available to prep a game I casually made mention that Star Trek game ideas for me are like those old AOL discs that showed up in the mail:…












