Posts Tagged by clue cards
| February 17, 2012 | Posted by Phil Vecchione |
Connecting the dots. Mysteries are always about connecting the dots. In novels and books, the author is in complete control of the pacing of the clues (read: information) and how they are presented to the reader. In an RPG, disseminating information to the players can be a bit more haphazard which can often foil the unveiling of a mystery in a graceful manner. I started to think about how I could control the flow of information to make the mystery more enjoyable. A few weeks…












