Posts Tagged by classes

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  With Halloween having just passed, many of you were likely to have been inundated with hordes of costumed trick-or-treaters or co-workers. Halloween is a wonderful holiday, and one of my favorites, primarily for the costumes. Donning a costume doesn’t change anything about the person wearing it, but it does change the perceptions of everyone seeing the person. My Indiana Jones costume is little more than the clothes and jacket that I wear to work on a daily basis, with the addition of a fedora.…

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A couple of weeks ago, Wizards of the Coast offered Gnome Stew — and several other RPG blogs — the chance to write an article about the Player’s Handbook 2 in exchange for a pre-release copy of the book. Specifically, an article about the book from a GMing perspective. We jumped at that chance. I’ve been poring over the PHB 2 since early March — reading, taking notes, and asking Gnome Stew readers (here on the Stew, via email, and on Facebook) what they, as…

GMingAdvice03

Here’s something that is important for the whole group to pay attention to: Character Roles. The best description of the problem I have read came from Fang Langford when he was working through his description of Scattershot a few years ago. At the time he called it Sine Qua Non, Latin for “without which not”. [The current version is here.] It is important to clearly label the core– whatever part of your character that is required to be the character you envisioned– the part that…

GMingAdvice03

It’s inevitable. DM long enough, and kids will crop up in your adventure. They’ll either need to be rescued from a trap or a villain, one decides to tag along for protection or curiosity, or like Sherlock Holmes’ Baker Street Boys, you’ll come to rely upon a gang of them to run errands and gather information. So it’s a good idea to have some standard children rolled up. Not many, just a few that can be plugged in as needed. Stats for children, of course,…