Posts Tagged by cheating

GMingAdvice05

You’ve no doubt heard — or uttered — the phrase that “no adventure survives contact with the players.” The argument being that even the best GM cannot possibly account for all the permutations that players come up with. Typically the bonzo, crazy ideas that come from out of nowhere (“I steal his pants”) are the ones that make us shake our head, pause for a moment, and then pick up the pieces. But this isn’t about handling those types of plans, it’s the opposite: the…

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So, this is a completely horrible idea for several reasons, but it’s not without it’s own twisted charm: Why not as a group, decide that everyone should be able to cheat as much as they want, provided that they don’t get caught? Of course, the first question is: “Why in hell would you want to do this?” For the most part, we’ve all played with the guy who constantly cheats and no one ever likes it, so why would I suggest that everyone cheat? The…

Hot Buttons

One of the issues any GM must deal with at some time or another is cheating. While fudging is a time-honored practice amongst some GMs, the same rarely holds true for the other side of the screen. There are many ways in which a player can outright cheat, even beyond pretending that the 5 they rolled on a d20 was really a 15. Cheating can certainly have a negative impact on a campaign. I’ve seen what would’ve been challenging encounters easily overcome through cheating, other…

delfudge

Fudging is and always has been a hot topic — here on the Stew, in most gaming groups, on message boards, you name it. That’s because it gets at the core of what gaming is all about, and once you figure out where you fall on the “NEVER FUDGE EVER EVER EVER!!!! — I heart fudge, I love it, it’s the bestest!!!!” spectrum, it reveals a pretty fundamental divide among GMs. Roughly speaking, that divide is about what’s most important to you at the table:…