Posts Tagged by characters

fishTankIntrigue_event

Today’s guest article by Gnome Stew reader Rickard Elimää is a follow-up to his previous piece on the Stew, The Fish Tank as a Mystery. Thanks, Rickard! Imagine the characters being fishes. Throw them into a fish tank filled with piranhas, lean back and watch what happens when they start swimming around. This article will show you how to create an open-ended intrigue in 20-40 minutes by following five steps. It will also talk about some of the theory behind it and finally how you […]

Storium_-_2014-09-05_12.13.41

So, a while back I was making a decent number of trips across country. In order to occupy myself during long, lonely hours in the car, I got into listening to RPG podcasts. On one of these Podcasts, I heard an interview with one of the people responsible for Storium.  Have you heard of Storium? I had heard about it in various people’s posts and knew there was a kickstarter going on for it, but I figured Storium was just a new storytelling game. It […]

GMingAdvice03

You’ve heard of “using the whole buffalo,” right? The idea that if you’re going to kill a buffalo, you should respect the buffalo by making every bit of it useful: eating the meat, tanning the hide, making stuff from its bones? When your players hand you their character sheets, think of each of those character sheets as a buffalo. Then, mix your analogies: Everything on your players’ character sheets is a flag. A what now? A flag, gaming-wise, is this (courtesy of our woefully out-of-date […]

GMingAdvice03

I’m not sure who started it (though my guess is the Stew’s own Don Mappin), but my group has a longstanding rule that has served us well for years: For the first adventure or two, or the first couple sessions (whatever’s appropriate to the current game), PCs can be reworked freely between sessions — you can change pretty much anything you like about your character. After that, they change and progress normally. This has become part of our social contract (or a cross-system universal house […]

GMingAdvice04

Today’s guest author, Aaron Renfroe (whose Battle Boards I reviewed last year, is the owner and operator of Custom RPG and has been in the storytelling business for 17 years. He has plans to write a series of articles for Gnome Stew and is currently working on crafting his own setting. Thanks, Aaron! –Martin Character meta-mechanics are the elephant in the room in most roleplaying games. By character meta-mechanics, I mean those mechanisms that exist to protect and advance characters in ways that interfere with […]

GMingAdvice04

Looking for that hook to make your character “come alive” at the game table? Players and Game Masters can lift what they need to portray a PC or NPC straight off their character sheets. Yes, the cues you need are right there in that stat sheet of words and numbers.  Writing up back stories or using detailed character generators can be useful approaches. But when time doesn’t allow for that, don’t fret. The character sheet should already have sufficient material that you can use to […]

cubes

Having just started up a low-prep Star Wars: Edge of the Empire game as my group’s “backup campaign,” I got a chance to put John Fiore’s guest post about creating NPC backstories using Rory’s Story Cubes into practice with my own set of cubes. John’s method uses all nine dice and creates a deeper character than I often need, though, so I took a different route. The times I find myself reaching for the cubes are generally instances when the PCs pay more attention to […]