Posts Tagged by characters

GMingAdvice03

I’m not sure who started it (though my guess is the Stew’s own Don Mappin), but my group has a longstanding rule that has served us well for years: For the first adventure or two, or the first couple sessions (whatever’s appropriate to the current game), PCs can be reworked freely between sessions — you can change pretty much anything you like about your character. After that, they change and progress normally. This has become part of our social contract (or a cross-system universal house […]

GMingAdvice04

Today’s guest author, Aaron Renfroe (whose Battle Boards I reviewed last year, is the owner and operator of Custom RPG and has been in the storytelling business for 17 years. He has plans to write a series of articles for Gnome Stew and is currently working on crafting his own setting. Thanks, Aaron! –Martin Character meta-mechanics are the elephant in the room in most roleplaying games. By character meta-mechanics, I mean those mechanisms that exist to protect and advance characters in ways that interfere with […]

GMingAdvice04

Looking for that hook to make your character “come alive” at the game table? Players and Game Masters can lift what they need to portray a PC or NPC straight off their character sheets. Yes, the cues you need are right there in that stat sheet of words and numbers.  Writing up back stories or using detailed character generators can be useful approaches. But when time doesn’t allow for that, don’t fret. The character sheet should already have sufficient material that you can use to […]

cubes

Having just started up a low-prep Star Wars: Edge of the Empire game as my group’s “backup campaign,” I got a chance to put John Fiore’s guest post about creating NPC backstories using Rory’s Story Cubes into practice with my own set of cubes. John’s method uses all nine dice and creates a deeper character than I often need, though, so I took a different route. The times I find myself reaching for the cubes are generally instances when the PCs pay more attention to […]

GMingAdvice03

Today’s guest article is by Angela Murray (aka Orikes), an occasional graphic designer, a sometime photographer, and one of the voices over at Rogue Princess Squadron, a new gaming blog put together by several female authors. Though she’s been gaming for years, GMing is still a new love in her life. Thanks, Angela! In an ongoing campaign, the character sheet is in the hands of the player. It’s their baby, their lifeline into the game world. They often put a great deal of time and […]

GMingAdvice03

Today’s guest article is by John Fredericks, and it’s a unique idea we’ve never discussed here before. Thanks, John! Introduction All GMs long for player investment in their characters and in the campaign world. As GMs, we’re often (very) caught up in the planning and running of the game. This makes it difficult for us to gauge whether we are meeting the players’ expectations at the table. In this article, I’ll share an idea that I used recently to garner more player input on their […]

A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was a simple element on all of the character playbooks and in some of the Game Master materials […]