I'm a big proponent of using everything my players give me, especially when it comes to PC backgrounds: If you put it in there, I assume it's because you want to see it in the game, and I'll do my best to make that happen.
But why assume?
As a player, I design character backgrounds this way. I include NPCs my PC would love to fight, fuck, or otherwise interact ...
There are many ways to build a good character, but one aspect that often gets overlooked -- or conversely, over-worked -- is motivations.
If you know what motivates a character -- PC or NPC -- you can extrapolate a lot of other things on the fly.
The trick is not to make your motivators too broad or too focused. Too broad, and they're meaningless ("She's motivated by a desire to ...
When was the last time your players actually talked to an NPC? Was it a rewarding conversation, or was the NPC made out of cardboard? Or, on the flip side, have you been yearning to have a session where the players do something other than kill people, but the numbers are the only part of the character that they've bothered to flesh out? Fear not-- a lot of ...
I love names.
As a player, naming my character is one of my favorite aspects of character creation. It usually shakes out one of two ways:
I hit on the perfect name right away and it instantly helps me define the character. Sometimes this comes at the end of the process, sometimes at the start (it's better at the start).
I agonize over choosing a name. I try real names, random ...
With D&D 4e out (and looking awesome so far), I wanted to start building a collection of prepainted fantasy minis for future use. While I plan to buy some boosters as well, I figured I'd kick things off by ordering a host of cheap minis for representing PCs. Even if creatures get counters instead, it's always cool when the PCs have their own minis.
Back when I was collecting ...