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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,110 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

Enabling Player Fun – Changes After Character Creation

"Well it says I have blue, but I decided I wanted grey eyes..."   The Situation We’ve All Been In I’ve recently found myself running a new game. It is only a few sessions old, but one of the players sheepishly approached me asking if he could change some stuff about his character. The character was cool, but it wasn’t fitting ...

D&D Burgoo (4E): Giving characters some career guidance

One of my initial disappointments with the Fourth Edition’s Player’s Handbook was lack of space devoted to development of a character’s story. Not their abilities — their individual story. As a GM, I love when players bring a concept to the table that allows their growth along storylines. Extra feats and class abilities are fine and dandy — but these are basically add-ons to a character’s combat capabilities. Missing from 4E ...

Player Characters: Emerging Complexity is A-OK

As a GM, I used to struggle with player backgrounds and PC complexity. I thought that every PC needed to be extensively plotted out down to the tiniest detail, and ignored the fact that many players don't enjoy doing this. Once I took off my blinders and looked at things from a different perspective -- and once I'd seen for myself how enjoyable PCs who start off simple could ...

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