Posts Tagged by character building choices

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While driving along the other day, I had one of those Eureka moments while thinking about the next game I’m going to run. As I started to think about what kinds of characters would fit well into the story, I reminisced about the theme games I tried to run to give the characters some unifying elements. They’d worked adequately, but all of my players have generally wanted to have unique and varied backgrounds. While thinking about this, it struck me how well you could write…

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This is likely to be a very grognard unfriendly idea, but I love seeing firearms in fantasy settings. Sure, they don’t work in all settings, but when they are balanced with the rest of the combat system and don’t break the verisimilitude of the setting, they are incredibly awesome and create many fun scenarios. Here are five thoughts to spark some discussion and make you consider adding firearms to your game. 1. Firearms Can Expand Character Types & Options Having firearms in a fantasy setting…

In a previous article on running a game with minimal prep I mentioned that “Players build their character’s classes, skills, and special powers based on what they want to do in the game.” and Rafe pointed out in the comments that this was one of the most fundamentally important things that a Game Master can realize. I hadn’t really thought about that sentence as that major of a concept until Rafe pointed it out. It seemed like something that was just there; part of the…