Posts Tagged by character backgrounds
| January 8, 2013 | Posted by John Arcadian |
While driving along the other day, I had one of those Eureka moments while thinking about the next game I’m going to run. As I started to think about what kinds of characters would fit well into the story, I reminisced about the theme games I tried to run to give the characters some unifying elements. They’d worked adequately, but all of my players have generally wanted to have unique and varied backgrounds. While thinking about this, it struck me how well you could write…
| August 23, 2010 | Posted by John Arcadian |
Imagine this fairly common scenario: The character sheet talks about a backwoods, uneducated fighter with a low intelligence score. The player knows that the word puzzle on the wall can be solved by removing every third letter and putting the min order. The fighter might not know this, but the player does. Should the player be able to bring in their knowledge and find some way for the fighter to have brought it up, or should the Game Master enforce the character backstory or let…
| May 8, 2009 | Posted by Martin Ralya |
Happy players (and remember, you’re a player, too) make for a good game. So how do you make your players happy? Try these four tips on for size… 1. Make props Have you ever met a player who didn’t like props? Even the lamest attempt at making a prop of any kind makes my eyes light up when I play — and if you go all out, I will frame your props and put them on my wall. Pound for pound, the amount of time…












