Posts Tagged by changes

GMingAdvice03

"Well it says I have blue, but I decided I wanted grey eyes…"   The Situation We’ve All Been In I’ve recently found myself running a new game. It is only a few sessions old, but one of the players sheepishly approached me asking if he could change some stuff about his character. The character was cool, but it wasn’t fitting in with what the game became. Despite a good backstory, fun powers, and some great hooks that would come into play later in the…

GMingAdvice03

Warning: This article is not really focused on GMing advice today. Instead it is about shaping the future of GMing and gaming. It is also a request for proposals and ideas. At the core of our hobby there is the gaming group. The games are not why we gather. We gather to play games with each other. This is what distinguishes tabletop RPGs, card games, and board games from most video games (although this is changing rapidly as technology improves the experience of interacting with…

GMingAdvice05

I recently started a modern fantasy campaign set in 1983. My goal was to somewhat emulate the teen movies of the 1980s (rest in peace, John Hughes) with episodic “monster-of-the-week” style adventures. It went very well for the first few adventures, but then something happened. I started to stray. I’ve always been a fan of long story arcs and conspiracies and, through the introduction of a couple of mysterious government agents, I began pulling the game in that direction. Within a couple of sessions, I’d…

GMingAdvice01

I have been running two 4e campaigns, and while I enjoy the system it certainly is not my favorite. Combat tends to be longer than other games that I enjoy, and while one of 4e’s strengths is its tight rules system I find it limits my creativity as a GM in some cases. I am now ready to start adding the house rules to my games. Once you have played a game several times and know the rules there is nothing wrong with modifying a system…