Posts Tagged by challenge
| December 21, 2010 | Posted by John Arcadian |
Sometimes being a Game master feels like being in a five on one bar fight, with every other person in the fight having had time to workout and prepare for it for the last 3 months. Games are often weighted towards the players, providing many more options and possibilities for the players than there are for Game Masters. Most splatbooks and setting books provide new powers and skills for players, and when it comes to new combat options for Game Masters, the scales are…
| August 17, 2010 | Posted by John Arcadian |
There is a Greek legend about a thing called the Gordian Knot, a knot so complex that no one could untie it no matter how long they attempted to work it out. Then along comes this douche bag Alexander The Great, who whips out his sword and quick as you please slices the thing in two. He then goes on to conquer most of the known world. Ever feel like you are on the other side of that situation while running a game? You’ve developed…
| February 6, 2009 | Posted by Scott Martin |
I recently read Robert Donoghue’s article called, Exploring the Premise, which brought up an interesting tension that I’ve noticed in my current D&D game. His points and mine differ slightly, but we’re in talking about the same area. In most games characters gain power from their adventures. At first level, a small pack of kobolds might make for a tense fight, but by 10th level there’s no need to break out the battle board– the kobolds have no chance. The same is true in other…












