Posts Tagged by challenge

No matter how roleplaying heavy or interactive a game is, it usually contains conflict that the characters engage in. I can’t remember ever having played in a game where there was no challenge for the characters to overcome. Even in the most non-combat oriented games I’ve played in or run, there was something for the characters to set themselves against. In a game of Bunnies & Burrows that had no combat, we had a food shortage and pilgrimage that needed to be undertaken and played…

  Sometimes being a Game master feels like being in a five on one bar fight, with every other person in the fight having had time to workout and prepare for it for the last 3 months. Games are often weighted towards the players, providing many more options and possibilities for the players than there are for Game Masters. Most splatbooks and setting books provide new powers and skills for players, and when it comes to new combat options for Game Masters, the scales are…

There is a Greek legend about a thing called the Gordian Knot, a knot so complex that no one could untie it no matter how long they attempted to work it out. Then along comes this douche bag Alexander The Great, who whips out his sword and quick as you please slices the thing in two. He then goes on to conquer most of the known world. Ever feel like you are on the other side of that situation while running a game? You’ve developed…

GMingAdvice012

Scarecrow dropped this little nugget into the Gnome Stew Suggestion Pot, and it’s a great topic. Someplace I think we’ve all been as GMs. "Last night I finally ran my first game of Star Wars Saga. Everything was in place. I knew the rules, I knew the scenario. I was ready for them to fail as well as succeed. I was prepared to say ‘yes’ to the players and let them go off at a tangent rather than railroad them. The game was as dull…

GMingAdvice05

I recently read Robert Donoghue’s article called, Exploring the Premise, which brought up an interesting tension that I’ve noticed in my current D&D game. His points and mine differ slightly, but we’re in talking about the same area. In most games characters gain power from their adventures. At first level, a small pack of kobolds might make for a tense fight, but by 10th level there’s no need to break out the battle board– the kobolds have no chance. The same is true in other…