Posts Tagged by challenge

There were 20 entries in the second annual New Year, New Game challenge. That’s a big drop from the first year’s 57, but there were still some excellent ideas (that followed the rules!) in the mix. Our two winners offered up wildly different ideas joined by a common thread: They sound like really cool games to play in. Without further ado, the winners are… Second Prize In second place is Gnome Stew reader Cloudyone, whose “Abandoned Heroes” pitch went like this: 冷落罗汉 (The Abandoned Heroes)…

Welcome to the second annual New Year, New Game challenge! New Year, New Game (NYNG for short) is a Gnome Stew venture that began in 2012 — an annual challenge to GMs all over the world: Run a new game this year. NYNG runs from January 14 to January 28 this year. Last year’s NYNG contest resulted in 57 game ideas for 39 RPGs and 15 blog posts about running new games. I’d love to top both of those numbers this year. We hope NYNG…

This past January, we launched the first annual New Year, New Game (NYNG) challenge with a simple goal: Run a new game this year. We held a contest, ran a blog carnival, and received 57 game ideas for 39 RPGs from readers who were planning to run a new game in 2012. With NYNG 2013 roughly six months away, we’re at the halfway point — a good time to ask folks who are taking the NYNG challenge how things are going. Have you run a…

Welcome to the first annual New Year, New Game challenge! New Year, New Game (NYNG for short) is a new Gnome Stew venture — an annual challenge to GMs all over the world: Run a new game this year. New Year, New Game is an idea that we hope will catch on with gamers all over the world, much like GM’s Day did (it’s celebrated on March 4th every year). It has a simple mission: To inspire game masters to run at least one new…

Welcome to 2012! Before we all get exploded by the Mayan apocalypse (save for those lucky few who get saved by John Cusack driving a succession of improbably durable vehicles), why not take part in a GMing challenge? Or better yet, a challenge that’s also a contest where you can win cool things? Or even better still, a challenge that’s also a contest and our first-ever blog carnival? The first stop on that train to awesomesauce is our latest project, New Year, New Game (NYNG…

GMingAdvice04

I have an affinity for mystery/investigation adventures. I love setting up a crime scene and having the PCs uncover clues and follow leads until they reach the final confrontation with the perpetrator. Mystery adventures require careful planning. All of the clues need to fit (or be dismissed as red herrings) and the players need to be able to weave them together effectively. A mystery that is too convoluted can frustrate the players or make them apathetic, while a mystery that is too quickly solved offers…

GMingAdvice012

Gripe all you want about 4E, but I’ve learned more than a few things from everyone’s favorite whipping-boy RPG. As a player, I spent more than a few tense moments at the beginning of many encounters, wondering how the party was going to survive this onslaught. Once I recognized the pattern (thanks to a comment by Martin), it all made sense. A number of factors contribute to the feeling of impending doom at the start of a 4E encounter, but the one that can be…