Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in
2011 and
2010 -- thank you for your support! Online since 2008, we've published
1,110 articles packed with GMing tips and advice, as well as
two books for GMs. Our
top 30 articles make a great starting point for new readers.
"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur
Welcome to the first annual New Year, New Game challenge!
New Year, New Game (NYNG for short) is a new Gnome Stew venture -- an annual challenge to GMs all over the world: Run a new game this year.
New Year, New Game is an idea that we hope will catch on with gamers all over the world, much like GM’s Day did (it’s celebrated on March 4th every year). ...
Welcome to 2012! Before we all get exploded by the Mayan apocalypse (save for those lucky few who get saved by John Cusack driving a succession of improbably durable vehicles), why not take part in a GMing challenge?
Or better yet, a challenge that's also a contest where you can win cool things?
Or even better still, a challenge that's also a contest and our first-ever blog carnival?
The first stop ...
I have an affinity for mystery/investigation adventures. I love setting up a crime scene and having the PCs uncover clues and follow leads until they reach the final confrontation with the perpetrator.
Mystery adventures require careful planning. All of the clues need to fit (or be dismissed as red herrings) and the players need to be able to weave them together effectively. A mystery that is too convoluted can ...
Gripe all you want about 4E, but I’ve learned more than a few things from everyone’s favorite whipping-boy RPG. As a player, I spent more than a few tense moments at the beginning of many encounters, wondering how the party was going to survive this onslaught. Once I recognized the pattern (thanks to a comment by Martin), it all made sense. A number of factors contribute ...
No matter how roleplaying heavy or interactive a game is, it usually contains conflict that the characters engage in. I can’t remember ever having played in a game where there was no challenge for the characters to overcome. Even in the most non-combat oriented games I’ve played in or run, there was something for the characters to set themselves against. In a game of Bunnies & Burrows that ...
Sometimes being a Game master feels like being in a five on one bar fight, with every other person in the fight having had time to workout and prepare for it for the last 3 months. Games are often weighted towards the players, providing many more options and possibilities for the players than there are for Game Masters. Most splatbooks and setting books provide new powers and ...
There is a Greek legend about a thing called the Gordian Knot, a knot so complex that no one could untie it no matter how long they attempted to work it out. Then along comes this douche bag Alexander The Great, who whips out his sword and quick as you please slices the thing in two. He then goes on to conquer most of the known world. Ever ...
Scarecrow dropped this little nugget into the Gnome Stew Suggestion Pot, and it’s a great topic. Someplace I think we’ve all been as GMs. "Last night I finally ran my first game of Star Wars Saga. Everything was in place. I knew the rules, I knew the scenario. I was ready for them to fail as well as succeed. I was prepared to ...
I recently read Robert Donoghue's article called, Exploring the Premise, which brought up an interesting tension that I've noticed in my current D&D game. His points and mine differ slightly, but we're in talking about the same area.
In most games characters gain power from their adventures. At first level, a small pack of kobolds might make for a tense fight, but by 10th level there's no need to ...