Posts Tagged by case_study

GMingAdvice01

This is the second TV case study.  Previously we reviewed Lost . This week we leave the Island and head to LA, to look at a Life.  We will look at a few elements that make this police drama stand out from its peers, and we will talk about how you can use those same elements in your own games. Synopsis Detective Charlie Crews has spent years in prison for a crime he didn’t commit. Now Crews must face the world that he left behind…

GMingAdvice05

Hello, and welcome to the first TV Case Study. In this new series of articles, I will focus on a single TV show and pick out some elements that are key parts of the TV show, and show you how you can apply them to your campaigns. Our first case study will be on the show Lost. Synopsis After a mysterious and bloody airplane crash, 48 survivors are left stranded on a Pacific Island… miles off course. It soon becomes apparent that they will not…