Posts Tagged by campaign
| May 9, 2013 | Posted by Martin Ralya |
Written by award-winning authors Phil Vecchione and Walt Ciechanowski, the fourth book from Gnome Stew and Engine Publishing is coming in July: Odyssey: The Complete Game Master’s Guide to Campaign Management. Opening with a foreword by RPG industry legend Kenneth Hite, Odyssey is, to our knowledge, the first book of its kind. It offers up 200 pages of system-neutral advice on starting, managing, and ending campaigns for game masters of all stripes and experience levels. Tell me more! You may have guessed from the title…
| May 7, 2013 | Posted by Guest Author |
Today’s guest article is by John Fredericks, and it’s a unique idea we’ve never discussed here before. Thanks, John! Introduction All GMs long for player investment in their characters and in the campaign world. As GMs, we’re often (very) caught up in the planning and running of the game. This makes it difficult for us to gauge whether we are meeting the players’ expectations at the table. In this article, I’ll share an idea that I used recently to garner more player input on their…
| February 14, 2013 | Posted by Martin Ralya |
Gnome Stew and Engine Publishing are partnering with Lone Wolf Development to integrate the content from all three of our books into their forthcoming Realm Works campaign management software. Backers of the Kickstarter campaign for Realm Works will be able to access Never Unprepared: The Complete Game Master’s Guide to Session Prep, Masks: 1,000 Memorable NPCs for Any Roleplaying Game, and Eureka: 501 Adventure Plots to Inspire Game Masters within Realm Works for free. What’s Realm Works? Realm Works is a system-neutral tool that enables…
| February 12, 2013 | Posted by Phil Vecchione |
Last week, Matt and I had an opportunity to get a private tour of the new campaign management software, Realm Works, with Rob and John from Lone Wolf Development . Our tour lasted two and a half hours and we got to see every nook and cranny of the software. I am going to do the play-by-play about what we saw, and Matt is going to be adding the color commentary. Disclaimer- Phil is a backer of the Realm Works Kickstarter. Further Disclaimer – After…
| January 8, 2013 | Posted by John Arcadian |
While driving along the other day, I had one of those Eureka moments while thinking about the next game I’m going to run. As I started to think about what kinds of characters would fit well into the story, I reminisced about the theme games I tried to run to give the characters some unifying elements. They’d worked adequately, but all of my players have generally wanted to have unique and varied backgrounds. While thinking about this, it struck me how well you could write…
| December 26, 2012 | Posted by Guest Author |
Today’s guest article was written by Erik Tiernan, who posts on the Stew as Razjah. If (like me) you can’t pitch a game to your players worth a damn, this article’s for you — simple rules based on practical experience. Thanks, Erik! This article started when I commented (as Razjah) on Martin’s article How Do You Pitch a New Game to Your Players? with seven rules for making the pitch. These rules are based on my experience at college as the president of the Role…
| December 12, 2012 | Posted by Kurt "Telas" Schneider |
Run a campaign for long enough, and one of these will happen: Your players will ignore every subtle (and not-so-subtle) hint you throw at them, and do That One Thing that will tank the entire campaign. For whatever reason, the party swallows the Blue Pill, lets the Ringwraiths get the Ring, or vaporizes New Tokyo. Those opponents you created to challenge the party are a bit too challenging, and half the party is dead or dying by the end of the first round. Chalk it…












