Posts Tagged by campaign structure
| August 30, 2010 | Posted by Scott Martin |
This set of links is eclectic, but does have a few themes. Major topics this week include interesting ways to rethink your campaign at the level of what scenes an adventure contains, how your scenes/encounters can be structured to show distinct regions and reflect player actions, and how to coordinate a game heavy on characterization when different players show up each week. Then we peek into the world of aligned expectations, to make sure everyone understands what game style and flavor this campaign is going…












