Posts Tagged by Campaign Settings
| May 9, 2013 | Posted by Scott Martin |
In the last article, we sketched out the boundaries of a hidden world. (Quick recap: A hidden world is (usually) a world that seems much like our own, but that’s just an illusion. However, the “modern world” isn’t what it seems… for some reason. Compelling reasons include conspiracies secretly running things, aliens quietly interfering, supernatural forces existing and meddling with the world, or even this reality being but one of many.) Welcome Behind the Curtain One of the most influential decisions you can make for…
| February 16, 2012 | Posted by Matthew J. Neagley |
Most RPG settings feature the same level-tiered setup. The PC’s home base is surrounded by an area populated by first level monsters, while the next concentric area is populated by second level monsters and so on. It’s usually a bit more complex than that, but that’s the basic model. Problem is, the basic model, and any models flowing from it are bullshit. Of course, it’s always done that way for playability, not realism, but there’s no need for it to be that way. A more…
| August 8, 2011 | Posted by Matthew J. Neagley |
Every year I’ve written a garage sale article for The Stew in which I toss out all the campaign ideas I’ve had during the year that I’m unlikely to get to in the near future. It seems that many of The Stew’s readers have a similar overabundance of ideas, since every year the garage sale article gets comments from readers detailing their own campaigns that aren’t likely to see the light of day. Recently however, I was hit by a bit of inspiration while I…
| August 1, 2011 | Posted by John Arcadian |
A while back (quite a while back actually) I was given a complimentary PDF copy of Courts of the Shadow Fey for review purposes. The concept was interesting and I was looking for an excuse to get my group to give 4th ed. D&D a valid try. My goal was to give the mini-campaign a decent play test. Sadly, before my group could get familiar enough with 4th ed. so that I could jump them into the higher level adventure, the group imploded under the…
| September 22, 2008 | Posted by Martin Ralya |
I love names. As a player, naming my character is one of my favorite aspects of character creation. It usually shakes out one of two ways: I hit on the perfect name right away and it instantly helps me define the character. Sometimes this comes at the end of the process, sometimes at the start (it’s better at the start). I agonize over choosing a name. I try real names, random inventions of my own, names from the huge list of names I keep on…
| May 26, 2008 | Posted by Kurt "Telas" Schneider |
“Everyone Digs the Custom Rigs” While running a game in a published campaign setting has a number of benefits, there are a few hazards. Don’t get me wrong, I’m a big fan and active consumer of published settings. I’ve run Greyhawk games since the early 80s, and have no intentions of stopping now, regardless of which rules system I use. The benefits of a published setting are obvious: The authors have done the work; anyone with a half-finished campaign setting can tell you how important…












