Posts Tagged by burnout
| December 14, 2012 | Posted by Phil Vecchione |
I had every intention this week of writing an article about using rules outside of their initial design, and the pitfalls and opportunities that surround that. That was the plan, and I promise that at some point I will come back to that topic. Instead, I wanted to talk about something that I think every GM who has been behind the screen long enough has encountered… a slump. Not The S Word?! Slump. S-l-u-m-p. There I said it. I have been trying to avoid admitting…
| March 4, 2009 | Posted by Walt Ciechanowski |
I can’t wait for GenCon 2009. One of the many reasons that I’m looking forward to it is because I get to do something that I almost never do the rest of the year: I become a player. I’m one of those gamers that just prefers to GM over playing and, for the last two years, I’ve been GMing for both of my gaming groups. While I do enjoy playing every once in a while, it isn’t long before I start getting that itch again…
| July 30, 2008 | Posted by Martin Ralya |
Face it: You’ll never match the polish and cool factor of a published adventure developed by a team of professional game designers in your home game. Nothing you run will ever be as cool as your favorite movie, with talented actors, a multi-million dollar budget, an experienced director and a massive creative push from dozens and dozens of other people. There’s no way the plotline of your campaign will ever equal the story in your favorite book, or that the NPCs you roleplay will convey…












