While I love the creative and storytelling aspects of being a GM, also I love the mechanical aspects of games. In my downtime from running games and stirring the Stew, I read a lot of rulebooks, many for games I am not planning to run, just to read about different mechanics. I love to see how different designers handle skill checks, car chases, or character growth. With my ...
I first heard about the Mouse Guard RPG at GenCon 2007, when I stopped by the Archaia Studios Press booth to buy a couple of Artesia T-shirts. On the table was a small placard announcing that a Mouse Guard game, designed by Luke Crane, was "coming soon."
I perked up for four reasons. One, I like Mouse Guard, the comic by David Petersen upon which the RPG is based. ...
When you get right down to it, what is an RPG? It's an engine for making interesting decisions.
When your players are playing in your campaign, at the most basic level they're doing one of two things: making decisions, or having stuff happen to their characters. Stuff happening to their characters is by far the less interesting of the two -- it's the decision-making that really matters.
Game Mechanics and ...