Posts Tagged by Burgoo

GMingAdvice05

Making players — and by implication, their characters — feel as if they are in over their heads is the hallmark of a savvy GM. Especially for your horror-themed game session. It also takes players who are willing to buy into the moment — the payoff comes when the sick feeling in the pit of the stomach starts churning. Creating that moment of dread requires more than dropping a dragon on your players’ doorstep. That’s just providing an insurmountable foe. While daunting, it doesn’t capture…

GMingAdvice05

Gnome Stew reader Noumenon requested the following article in our Suggestion Pot: I just want to know how you deal with spells like Hypnotism, Charm Person, and Suggestion. Monsters you know the PCs are going to try to kill, but how do you plan for them to start controlling your NPCs? Martin’s note: I want to personally apologize to Noumenon, who emailed me about this article just over one year ago. I forwarded that email to the Gnome Stew author mailing list…and then we forgot…

GMingAdvice012

Our party’s young female fighter — who was clearly coddled in her upbringing — has yet to reap the financial rewards of the adventuring life. Yet, she has been steadfastly lawfully good — certainly she’s more idealistic than the rest of the party. On a good day, she is lucky to have two silver pieces to rub together, and that includes any pay she’s received from the toil of her day job as a tanner. In contrast to the other party members, she’s really struggling…

GMingAdvice03

The collapse of the famed Moonbridge marks the fall of the goddess Mystra — and woe befalls the High Lady of Silverymoon (as it does all the Seven Sisters) — as the unweaving of magic brings disaster and an onslaught of monsters to the outposts of civilization in the North. Thus begins the Transformation of the North, the third in a series of posts describing how I’d remake the Forgotten Realms before the official Fourth Edition release of the campaign setting.  Previous posts were suggestions…