Posts Tagged by building
| March 21, 2013 | Posted by Scott Martin |
One trait for your villains is how they influence the world. Is your villain the King of Latveria, issuing public decrees and whipping up his people into a genocidal froth? Does no one know who turned the nobility to the worship of Asmodeus? Some villains are subtle, barely detected in the shifting of alliances and minor tweaks to the laws of the land, while others are brutally direct. Providing your foes with a mix of power manifestations can help to differentiate them. Struggling against unknown…
| July 18, 2011 | Posted by John Arcadian |
I’ve been wanting to put up part 3 in my “Physical Space Of The Game” series for a while, but because of the subject matter the format of part 3 needed a little more than a post full of words and pictures. After acquiring some equipment and help, I finally got around to making this Video Gnoment. I had some issues with my camera telling me it was widescreen and not really being widescreen, so please forgive the slight issues with the video quality. I’m…
| April 13, 2009 | Posted by Martin Ralya |
Over the years, I’ve met lots of GMs who’ve created and lovingly detailed their own campaign settings, most often for D&D. These settings are usually extensively developed, complete with maps, country write-ups, elaborate histories — the whole nine yards. But as much as enjoy writing setting material, I’ve never actually done this myself. I’ve dabbled — drawn detailed maps for fantasy worlds, written chunks of material for specific cities, etc. But I’ve never had what I consider to be one of the quintessential GMing experiences:…












