Posts Tagged by bluff
| December 22, 2011 | Posted by Scott Martin |
Fred Hicks linked off to an article by Stephen called Why the Standard Social Skills?. It’s an excellent post, drawing parallels between several popular systems, and noting some of the oddities for character social skills in RPGs. You should read his post (and the comments), but I’ll emphasize a few points that spoke to me. Somewhere along the line, it became accepted fact that RPGs with social skills break them down in very similar ways: you have a skill to lie, a skill to persuade…












