Posts Tagged by Beginner
| December 14, 2011 | Posted by Troy E. Taylor |
For the novice gamemaster, designing a level of a dungeon can be a daunting, yet rewarding, task. Keep in mind, a good dungeon crawl should contain a variety of elements. There should be something to challenge each party member’s specialty ability or skill set, as well as something to amaze, to amuse, to frighten and perhaps something it would be best to evade or avoid. Above all, though, is the big room. Or should I say, The Big Room. This is the centerpiece of the…












