Posts Tagged by bad puns
| January 13, 2010 | Posted by John Arcadian |
Many games revolve around the idea of the heroes preventing an end of the world scenario, but I’ve often found the "end of the world" feel missing when hearing about, or playing, these types of games. I’d like to see it included more. How could an apocalypse affect the game you are currently running? Whether it is a looming disaster that the party is attempting to deter, a previous event that the world is slowly recovering from, or a moment far back in the landscape…












