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Player Characters: Emerging Complexity is A-OK

As a GM, I used to struggle with player backgrounds and PC complexity. I thought that every PC needed to be extensively plotted out down to the tiniest detail, and ignored the fact that many players don't enjoy doing this. Once I took off my blinders and looked at things from a different perspective -- and once I'd seen for myself how enjoyable PCs who start off simple could ...

Hot Button: Whose character is it anyway?

When I ran my first 7th Sea campaign I introduced each adventure with a short piece of fiction. This was often a cut scene that gave the players a little metagame knowledge as to the focus of the adventure. For those of you unfamiliar with 7th Sea, it was a swashbuckling RPG based on a fictional world that strongly resembled 17th century Europe lightly flavored with magic. One PC in ...

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