Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in
2011 and
2010 -- thank you for your support! Online since 2008, we've published
1,109 articles packed with GMing tips and advice, as well as
two books for GMs. Our
top 30 articles make a great starting point for new readers.
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Years ago I played in a game where the GM asked us to help creating the area around our starting town. We brainstormed landmarks, terrain types, enemies, allies, secret societies, and treasures. Sure, our starting area was a little rough, but it was full of cool stuff, and everyone had at least a few things they were excited to explore.
Then we showed up to play. The GM ...
I'm a big proponent of using everything my players give me, especially when it comes to PC backgrounds: If you put it in there, I assume it's because you want to see it in the game, and I'll do my best to make that happen.
But why assume?
As a player, I design character backgrounds this way. I include NPCs my PC would love to fight, fuck, or otherwise interact ...
There are many ways to build a good character, but one aspect that often gets overlooked -- or conversely, over-worked -- is motivations.
If you know what motivates a character -- PC or NPC -- you can extrapolate a lot of other things on the fly.
The trick is not to make your motivators too broad or too focused. Too broad, and they're meaningless ("She's motivated by a desire to ...
Hi. I am away at GenCon, but I wanted to leave you with something to talk about while I am gone. I will check the comments as soon as I can, but I trust you can keep the conversation going in my absence....
One great inspiration for me as a GM was reading, Amber: Diceless Roleplaying. Of the many things I learned from that book was the ...
It took me some time to get used to the idea of emerging complexity for player character backgrounds and roleplaying elements (which I wrote about in its own article, Player Characters: Emerging Complexity is A-OK), but the concept is one I've always embraced as a GM.
In this context, "emerging complexity" is the organic growth of a character from a sketch, or from little more than stats or the ...
Raistlin50201 has a good question: How do you get your player to meet the first time?
I have been in a few dozen campaigns myself and am GMing one. In most that I played, I was in military situations so we were just ordered together as a unit. I also often hear of the classic “You meet in a tavern and decide to travel together” stuff. For my campaign ...
PCs are adventurers. I get it. They’re not slaving away at some lousy 9-to-5 job hoping the boss won’t drop a ton of work on their desk before the weekend or pining for that promotion that will never come.
It’s not in their makeup. They’re adventurers! They’re goblin-killers and tomb raiders and dragon-slayers, for goodness sakes. They don’t punch-in at a timeclock and they aren’t worried about the ...