Posts Tagged by awesome

The AMT model, circa 1995

As part of our holiday-themed entry during the Gnome Stew break, here’s a rundown of building your own Excelsior-class (refit) starship as a Christmas gift and prop for your Star Trek game. What? Doesn’t everyone do this? The building of a 50 year old starship from a 15 year old model in pictures. I will confess to two great passions — among many — that include Star Trek and gaming. Having the chance to work them together brings me great joy. In early November I…

GMingAdvice01

We finish up our coverage of the release of the iPad and potential application at your gaming table, now with Gnome-O-Vision! It’s one thing to tell you about some of the things that the iPad can do, quite another to show it to you via Gnome Stew’s inaugural YouTube account.

iPad keyboard+dock

In this second installment of the features and utility of the iPad in tabletop gaming, we’ll spend some time on accessories, the true “killer app” for the device, and what your typical in-game workflow could look like. Read on!

The iPad iPod app

In case you hadn’t heard, Apple released another life-changing device this weekend, the near-mythical iPad. There exist any number of reviews that can answer your general questions as to whether the iPad has a place in your life, but fortunately for you our crack team of gnome engineers have been putting the device through its paces and show how the iPad might change the way you run your role-playing games!

This past weekend I just finished running a medium length campaign for my group. The game had been a play test and world-building project. The group travelled far and wide across the world and grew to great heights of notoriousness . . . uh, I meant fame.  A couple of sessions before the projected finish of the campaign, a few members of the group told me how much they would have liked to have done a big dungeon with these characters. Since I’m not the…

GMingAdvice05

When you’re watching an episodic TV show (think Lost), who does everything happen to? The main cast. And who drives the action when things aren’t happening to them? The main cast. The same should be true in your campaign (which, in a lot of cases, resembles an episodic TV show more than most other types of media): Whenever something worth playing out at the table happens, it should happen to your main cast — the player characters. Here’s the important part: It doesn’t really matter…

GMingAdvice05

There are awesome moments in the game: A critical that drops the rampaging dragon, dodging the sorcerer’s lightning bolt, or seducing the noble woman so your companions can make their escape unnoticed. There are moments in the game when the character fails in a way that isn’t fun, or even breaks the table’s suspension of belief– like the ranger who can’t shoot anything with his bow tonight, the rogue who blows her one chance to forge a document, or the mighty fighter who fails a…