Posts Tagged by Atomic Array

Gnome Gnews

Two quick items of news to share: Gnomes on Atomic Array DNAphil and I were just on the excellent Atomic Array podcast discussing the Stew’s latest book, Masks: 1,000 Memorable NPCs for Any Roleplaying Game. The hosts, Ed Healy and Rone Barton, put on a professional — and killer — podcast, and Phil and I managed not to embarrass ourselves. One of my favorite parts was when they put Phil and me on the spot and asked us each to flip to two random pages…

atomicarray

Hello. I wanted to let everyone know that myself,  John Arcadian, and Matt Neagley were interviewed on the ENnie award winning podcast, Atomic Array (Episode 56), and the episode is now available directly from their site or on iTunes. Ed and Rone were great hosts and we had a great time chatting with them. So download the episode, break out your headphones, and give us a listen. What? You Don’t Own Eureka! Yet? If you have not purchased Eureka: 501 Adventure Plots To Inspire Game…

GMingAdvice012

In the December edition of Atomic Array, game designer James Maliszewski of Rogue Games explained why he included random encounters in his latest adventure, “The Cursed Chateau,” which is billed as an old-school  funhouse-styled scenario along the lines of the classic module “Castle Amber.” Interestingly, he said he did it for the GM’s enjoyment. Maliszewski said he loves to include random encounters because it allows the course of a published adventure to take surprising twists and turns, even to the GM who has read it…