Posts Tagged by apocalypse world

GMingAdvice03

Recently, one of the groups I play in started a Dungeon World campaign. With a few sessions under our belts, I can say for sure that I love this game with an excitement that I have not had since my days of playing Basic D&D. After talking to the other players and the GM about it, there are a number of things that Dungeon World does right. They are things that any GM could be doing…should be doing in their games. To keep me from having too…

GMingAdvice05

In line with the New Year, New Game challenge, and as a way to break out of my slump, I have started up a new campaign in an old game system: Underground. My plan to break the slump was to change things up and get out of the old habits I used to run my sessions and campaigns. To start that off on the right foot, I changed up how I put together the campaign by making a stew of some of the best campaign setup techniques…

Gaming Conventions

For those long-time readers of the Stew, this is a tradition that I have had a lot of fun doing the past two Gen Con’s. It is the 3rd annual You Pick It, I Review It event. This is where you get to put the last item on my Gen Con shopping list before I pack up and head to Indy for the best 4 days in gaming. In years past you have picked out some great games to review: Hackmaster Basic [here and here],…

A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was a simple element on all of the character playbooks and in some of the Game Master materials…