Posts Tagged by apocalypse world
| April 19, 2013 | Posted by Phil Vecchione |
Recently, one of the groups I play in started a Dungeon World campaign. With a few sessions under our belts, I can say for sure that I love this game with an excitement that I have not had since my days of playing Basic D&D. After talking to the other players and the GM about it, there are a number of things that Dungeon World does right. They are things that any GM could be doing…should be doing in their games. To keep me from having too…
| January 31, 2013 | Posted by Phil Vecchione |
In line with the New Year, New Game challenge, and as a way to break out of my slump, I have started up a new campaign in an old game system: Underground. My plan to break the slump was to change things up and get out of the old habits I used to run my sessions and campaigns. To start that off on the right foot, I changed up how I put together the campaign by making a stew of some of the best campaign setup techniques…
| July 22, 2011 | Posted by Phil Vecchione |
For those long-time readers of the Stew, this is a tradition that I have had a lot of fun doing the past two Gen Con’s. It is the 3rd annual You Pick It, I Review It event. This is where you get to put the last item on my Gen Con shopping list before I pack up and head to Indy for the best 4 days in gaming. In years past you have picked out some great games to review: Hackmaster Basic [here and here],…
| May 30, 2011 | Posted by John Arcadian |
A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was a simple element on all of the character playbooks and in some of the Game Master materials…












