Many games revolve around the idea of the heroes preventing an end of the world scenario, but I've often found the "end of the world" feel missing when hearing about, or playing, these types of games. I'd like to see it included more. How could an apocalypse affect the game you are currently running? Whether it is a looming disaster that the party is attempting to deter, a ...
Building a world
Mo spread Simon C's way to use a deck of cards to generate characters who relate to their cultures-- kowtowing to social pressures, rebelling against their peers, and more.
Paul Tevis pointed out Superstruct, a game/future forecasting of the world in 2019, after one of several drastic changes. It's a big collaborative project that started October 6th and runs through November 17th.
Speaking of ways for the world ...
Von Bek has an excellent question about making character failure interesting.
Hi all,
One thing I sometimes struggle with is player failure, I’ve come up with a few simple failures, like taking more time, or breaking something, but wondered if there were others I might have missed out on.
I know of GUMSHOE, I believe a system that treats failure differently? But are there other systems out, or things that work ...