Jan 26, 2010 by John Arcadian18
“10 Good Hits” An Alternate Hit Point System To Control Combat Pacing And Drama
While talking with a friend about a game system development issue, I had the spark of an idea for an alternate hit point system that could easily be merged into almost any game system. It applies mostly to enemies and is aimed at controlling the pacing and drama of combat. Sitting down to think about this, it feels really sound and interesting. I'm going to use it ...


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