Posts Tagged by also location
| August 22, 2011 | Posted by Matthew J. Neagley |
GMs must populate their settings with plenty of fun and interesting locations and after a while it can be tough to create new and fresh locations and to keep similar locations distinct from one another in your head. Over time every creepy forest tends to blur together and you don’t remember the difference between Fenwood and Bramblescar. Locations also have the capacity to be a major prep time-sink. Good locations are a centerpiece of your game, but it’s easy to spend far too much time…












