Dec 19, 2008 by Martin Ralya15
Alpha Omega: How to GM this New RPG
Here's a situation that should be familiar to just about any GM: You pick up a new RPG, and you're stoked about running it. You've got the player buy-in you need to make for a good game. So...how do you actually go about, you know, running it for the first time?
I wrote about the general case back in May, in the article 17 Steps to GMing a New ...


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