Posts Tagged by adversary
| December 14, 2010 | Posted by John Arcadian |
My latest game is a short miniseries campaign with a mix of new and old players. I planned it short to prevent GM burnout and to be able to interview new potential players. At the beginning of the game I asked for elements the players wanted to see in the game. Recurring enemies was a big one, but I had only planned this game out for 5 or 6 sessions. The players knew this but were pretty stoked for facing down some recurring villains. Being…
| April 19, 2010 | Posted by Walt Ciechanowski |
For today’s article I thought I’d go to the Suggestion Pot well. Crushnaut writes: I would like to work a rival, or re-occuring adversary into the next campaign I run. How do you guys work these into your stories? Do you use the powerful, yet utterly hopeless defiler as seen on TV? Or do you use a truely threatening foe? What if, to your best efforts, the PCs kill their nemisis before you are ready for that dramatic final show down? Do you find rivals…












