Posts Tagged by adventure design
| July 13, 2010 | Posted by Scott Martin |
If you only have a sketch of a little area and haven’t planned out the rest of the world, don’t worry– that’s one of the best ways to start. You shouldn’t waste your time working up beautiful maps and histories long in advance, unless you have the time and get a lot of pleasure from it. For a good overview on detailed world building, this wikipedia article has a lot of things to consider, though it’s tailored more towards authors and people working from big…
| June 23, 2010 | Posted by Matthew J. Neagley |
Encounter types are one of the variables with the most potential impact on games. From design, through character creation to adventure design, encounter type impacts the flavor and success of the game. For the purpose of this article, Encounter type is the main function of an encounter. Common examples include investigation, combat, social, magic, or other skills but games with odd focuses can have more unusual encounter types like rocking out, scholarly debates, crafting, research, or romantic advances. From a design standpoint, the proportional mix…












