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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,110 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

Worldbuilding: The Illusion of a Vast Land

If you only have a sketch of a little area and haven't planned out the rest of the world, don't worry-- that's one of the best ways to start. You shouldn't waste your time working up beautiful maps and histories long in advance, unless you have the time and get a lot of pleasure from it. For a good overview on detailed world building, this wikipedia article has ...

The Surprising Impact of Encounter Type

Encounter types are one of the variables with the most potential impact on games. From design, through character creation to adventure design, encounter type impacts the flavor and success of the game.  For the purpose of this article, Encounter type is the main function of an encounter. Common examples include investigation, combat, social, magic, or other skills but games with odd focuses can have more unusual encounter ...

Island Design Theory

I can’t remember the last adventure I ran that actually moved in a linear fashion. Often, I find that if I am running a pre-gen, or have built an adventure with a definite plan of execution, it ends up one of two ways. The players swing the story around like a rat flail, mangling the world until the story fits their play style (while I weep in ...

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