Posts Tagged by adaptation

Game ideas come from the strangest places. I’m currently working out details for a new campaign–and I think I’ve stumbled on a few interesting elements that apply more generally. One big element that I’m considering is how much I want to work out before the players come to the table–do I create a detailed world with 80 pages of history, detailed maps, and several detailed alphabets? Do I show up with just a game system selected and collaborate to build a world to adventure in?…

GMingAdvice012

Scarecrow dropped this little nugget into the Gnome Stew Suggestion Pot, and it’s a great topic. Someplace I think we’ve all been as GMs. "Last night I finally ran my first game of Star Wars Saga. Everything was in place. I knew the rules, I knew the scenario. I was ready for them to fail as well as succeed. I was prepared to say ‘yes’ to the players and let them go off at a tangent rather than railroad them. The game was as dull…

GMingAdvice03

When it comes to your campaign, if you come across something you like — an idea, a character from a novel you’re reading, a cool scene from a movie — steal it and use it in your game. Period. There is absolutely no reason to be bashful about shamelessly borrowing and stealing elements from any source under the sun. If you like it and you think your players will like it, make it your own. This process is fun, saves you prep time and can…