Posts Tagged by adaptation
| May 26, 2011 | Posted by Scott Martin |
Game ideas come from the strangest places. I’m currently working out details for a new campaign–and I think I’ve stumbled on a few interesting elements that apply more generally. One big element that I’m considering is how much I want to work out before the players come to the table–do I create a detailed world with 80 pages of history, detailed maps, and several detailed alphabets? Do I show up with just a game system selected and collaborate to build a world to adventure in?…
| June 10, 2008 | Posted by Martin Ralya |
When it comes to your campaign, if you come across something you like — an idea, a character from a novel you’re reading, a cool scene from a movie — steal it and use it in your game. Period. There is absolutely no reason to be bashful about shamelessly borrowing and stealing elements from any source under the sun. If you like it and you think your players will like it, make it your own. This process is fun, saves you prep time and can…












