Posts Tagged by action points
| September 8, 2008 | Posted by Troy E. Taylor |
Swordgleam is looking at the 4E rules, and wonders about this: “If something in a core rulebook looks like it won’t work for your group, should you still give it a fair shot? For example, action points in 4E look stupid. My group, in other games, already uses a version of action points that are a lot more powerful and allow for more cinematic action, and it would be silly to have two different kinds of action points. But I only know that the 4E…
| May 12, 2008 | Posted by Scott Martin |
There are awesome moments in the game: A critical that drops the rampaging dragon, dodging the sorcerer’s lightning bolt, or seducing the noble woman so your companions can make their escape unnoticed. There are moments in the game when the character fails in a way that isn’t fun, or even breaks the table’s suspension of belief– like the ranger who can’t shoot anything with his bow tonight, the rogue who blows her one chance to forge a document, or the mighty fighter who fails a…












