Posts Tagged by 4E

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So, during my monthly review of podcasts during my commute to work, and I’m listening to a seminar conducted by Wolfgang Baur — Kobold-in-Chief over at Kobold Press (formerly Open Design) — for the most recent PaizoCon that was recorded and posted by those fine Canadians over at 3.5 Private Sanctuary. Wolfgang talks about his GMing techniques for room and combat description — a broad topic, to be sure. But of particular interest was his approach to combat description for encounters he writes up for…

GMingAdvice012

Gripe all you want about 4E, but I’ve learned more than a few things from everyone’s favorite whipping-boy RPG. As a player, I spent more than a few tense moments at the beginning of many encounters, wondering how the party was going to survive this onslaught. Once I recognized the pattern (thanks to a comment by Martin), it all made sense. A number of factors contribute to the feeling of impending doom at the start of a 4E encounter, but the one that can be…

GMingAdvice012

I’m an unapologetic fan of the “Wheel of Time” series by the late Robert Jordan and its current author, Brandon Sanderson. (1) It was interest in trying out the 2001 roleplaying game based on the d20/Third Edition system that moved me to the GMing side the screen in the first place. I ran two solid campaigns using those rules. It went pretty well. Yes, the channellers can rule combat encounters (as they should, if you’re being faithful to the books) and the Aiel algai’d’siswai class…

Crock Pot

Last year, my group had two simultaneous D&D 4e games going, one set in the Forgotten Realms and one in Eberron. They both ended, and I don’t see myself ever playing a long-term 4e game again — and I just realized that this isn’t the first time this has happened. A quick aside: I could care less what anyone else plays — as long as you’re having fun, you’re doing it right and more power to you. If you want to have D&D’s babies, rock…

What character theme best fits this Dark Sun champion?

One of my initial disappointments with the Fourth Edition’s Player’s Handbook was lack of space devoted to development of a character’s story. Not their abilities — their individual story. As a GM, I love when players bring a concept to the table that allows their growth along storylines. Extra feats and class abilities are fine and dandy — but these are basically add-ons to a character’s combat capabilities. Missing from 4E was space given to a character’s background or profession. Basically, the game asserts “you…

uofm

I usually save links for Gnome Rodeos, but I’m so swamped with last-mile work on Eureka (Gnome Stew’s upcoming book) that I haven’t had time to do a rodeo lately — so this one gets a quickie article of its own. The University of Michigan (my alma mater — and believe me, the irony isn’t escaping me) recently completed a study of niche hobbyists, including gamers. They looked for common traits among folks who enjoy niche hobbies, and buried among the boring stuff were two…

The Desire cover

The Desire is a full color 57 page PDF for Fourth Edition D&D by Nevermet Press (www.nevermetpress.com). (Also included was a grayscale PDF, oriented in Portrait, intended for easy printing. That’s a nice feature, though one I didn’t take advantage of.) Please note that the PDFs were freely provided by the publisher for review purposes. Structure The PDF begins with a blurb about Nevermet Press followed by A Message to the DM describing the background of the project. We are told not to expect one…