Friends of the Stew, Ed Healy and Rone Barton, co-hosts over at the gaming podcast Atomic Array, are going to put the goodly folks of Goodman Games beneath the bright strobe lights of inquiry — or at least subject them to one of Rone’s description-defying rants.
Anyway, the subject at hand is Goodman’s latest game line — Master Dungeons — Fourth Edition adventure modules designed specifically for experienced GMs. ...
Some could argue that the Fourth Edition designers took the bite out of Lycanthropes — literally. The Monster Manual lists only two, the wererat and the werewolf. And making the condition hereditary rather than an affliction makes them no different than shifters, at least thematically.
The two shifter templates, for the longtooth and razaorclaw versions, provided in the racial traits section of the Monster Manual, can serve in ...
It’s a given that your October- or Halloween-themed 4E-dungeon’s going to have a hovering ghost (page 116, Monster Manual) haunting the undisturbed crypt, at least one gruesome hag (page150) stirring a kettle with a noxious brew and a blood-thirsty vampire (page 258) waiting in the wings — so to speak — to strike.
But here are some other monsters from that glorious tome you could use to slip ...
Swordgleam is looking at the 4E rules, and wonders about this:
“If something in a core rulebook looks like it won’t work for your group, should you still give it a fair shot? For example, action points in 4E look stupid. My group, in other games, already uses a version of action points that are a lot more powerful and allow for more cinematic action, and it would ...
Aegon is playing D&D 4E and he stirred the Suggestion Pot with this question:
“There is something about investigation, I am having difficulty putting my finger on it., part of it is that investigation seems to break up the group, one person wants to run up, pull the funny bookm off the shelf while another wants the rogue to take a look at it for traps. This ends ...
Villainy with a shadowy purpose: Rogues that strike out from dark alleys. Monsters that lurk in the dark spaces beneath the stairs. Creatures of smoke and raging spirits.
The 4E Monster Manual has an outstanding selection of opponents of dark purpose. Here are some heroic-level encounters you can spring on the unsuspecting.
(The target encounter XPs are for 5 PCs of each level).
Level 1 Encounter
Following the ...
If you love the Forgotten Realms — or should I say, if you love to tinker with the Forgotten Realms — then Fourth Edition presents a rare opportunity.
I recommend that DM’s running 4E games take a crack at revising their Realms before the official update, which presumably will advance the timeline and explain the evolution from 3E to 4E magic systems, is published in August.
Why? Here’s a chance ...