Posts Tagged by 3x3x3
| July 26, 2012 | Posted by Scott Martin |
NPCs in Character Driven Play No matter what system you’re playing, NPCs make things come to life. Some of my favorite advice for creating NPCs comes from Dogs in the Vineyard, which encourages you to create passionate NPCs [via some specific prompts and guidelines], then encourages you to have them strive to accomplish their goals. They’re driven people, so what they do–whether good, short sighted, or villainous– is sure to draw the PCs’ involvement. Fundamental concepts for character driven play are developed in The Art…












