D&D Burgoo (3.5): I need a bugbear with a bad attitude

Bugbears are great monsters for the DM. They’re these brutish beast-men that know how to use armor and shields, and they have both ranged (javelin) and melee (morningstar) combat capabilities.  Moreover, the DM doesn’t have to hold back when they fight. As the Monster Manual describes them: “Bugbear attacks are coordinated and their tactics are sound if not brilliant.” That’s a descriptor that makes every DM’s heart pound faster. In ...

D&D Burgoo (3.5): It’s time to panic. We don’t have a cleric.

The players have gathered at their table for their first session in a new adventure. Each player has rolled up a new character, then shared their creation with the others in a quick once-around the table. A grim realization dawns.  “Oh noooooooooo! We don’t have a cleric! We’re all gonna die!” And the DM smiles ... and it’s an evil smile. Play on Must every party have a cleric, ...

D&D Burgoo: NPC creation finds a new path

So, your party is traveling through the woods or across that fantasy city, and you roll for a random encounter (‘cause, as a DM, that’s what we do, right?) You register the die roll result and refer to ye ol’ wandering monster chart. And instead of giving you a monster you can run right out of the Monster Manual, you see something like this: 3d6 bandits (Rangers level ...

D&D Burgoo: That Lizardfolk’s Got A Panty On His Head

“Son, you got a panty on your head,” the old hayseed tells Nicolas Cage’s convenience-store robbin’ character H.I. in “Raising Arizona.” And sure e’nuff, somewhere beneath all that nylon is the Nicolas Cage we know and love — even though it’s pretty hard to recognize him just by looking. Experienced D&D/3.5 players know their monsters backwards and forwards, just from hearing the description or showing them a picture. ...

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