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	<title>Comments on: Troy&#8217;s Crock Pot: A Little Thing Called the TPK</title>
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		<title>By: gugliacci</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-9125</link>
		<dc:creator>gugliacci</dc:creator>
		<pubDate>Mon, 22 Mar 2010 03:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-9125</guid>
		<description>Beer bottle caps seem to make perfect mini markers, as the circular bases fit exactly inside one turned upside-down.  My guys drink different enough beers that we&#039;ll have a few colors if we need to mark more than one condition.  And there seem to always be plenty lying around, for some reason...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9125&#039;,&#039;gugliacci&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Beer bottle caps seem to make perfect mini markers, as the circular bases fit exactly inside one turned upside-down.  My guys drink different enough beers that we&#8217;ll have a few colors if we need to mark more than one condition.  And there seem to always be plenty lying around, for some reason&#8230;
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		<title>By: John G.</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-4967</link>
		<dc:creator>John G.</dc:creator>
		<pubDate>Sun, 22 Mar 2009 23:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-4967</guid>
		<description>Regarding &quot;easy ways to &#039;mark&#039; NPCs&quot;: Many of my 4E-playing friends use the plastic rings from jugs of milk or juice ( the plastic that is left over when you twist off the cap).

They&#039;re free and easy to use: just drop them on the mini like a hula hoop. Of course, it gets quite entertaining when the NPC has 3 or more effects on it...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4967&#039;,&#039;John G.&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Regarding &#8220;easy ways to &#8216;mark&#8217; NPCs&#8221;: Many of my 4E-playing friends use the plastic rings from jugs of milk or juice ( the plastic that is left over when you twist off the cap).</p>
<p>They&#8217;re free and easy to use: just drop them on the mini like a hula hoop. Of course, it gets quite entertaining when the NPC has 3 or more effects on it&#8230;
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		<title>By: jr37</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1376</link>
		<dc:creator>jr37</dc:creator>
		<pubDate>Mon, 21 Jul 2008 14:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1376</guid>
		<description>I ran the little adventure included at the back of the DMG for my group. Final encounter: A dragon (albeit a little one), encounter level 3... theoretically less challenging than the encounter level 4 fight that had preceded it. Played the dragon in combat by the adventure&#039;s recommendations, TPK in two rounds. Six first level characters, all dead, very unhappy party. 
Fine, let&#039;s rewind. I ignored the adventure&#039;s recommendations on the dragon&#039;s strategy, played him intentionally &#039;not-too-bright&#039;.
Six characters dead, five rounds. Party most unhappy, DM not happy. All went and made themselves good stout drinks. A strong bourbon&#039;s worth of calm later, I was ready to try yet again.
Wimped out the stupid dragon, made him even stupider, forgot half his attacks, fudged damage on the rest.
Dragon dead, two characters left standing, declared moral victory over whomever wrote the blasted adventure and closed up the session before it started to resemble a land war in Southeast Asia.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1376&#039;,&#039;jr37&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I ran the little adventure included at the back of the DMG for my group. Final encounter: A dragon (albeit a little one), encounter level 3&#8230; theoretically less challenging than the encounter level 4 fight that had preceded it. Played the dragon in combat by the adventure&#8217;s recommendations, TPK in two rounds. Six first level characters, all dead, very unhappy party.<br />
Fine, let&#8217;s rewind. I ignored the adventure&#8217;s recommendations on the dragon&#8217;s strategy, played him intentionally &#8216;not-too-bright&#8217;.<br />
Six characters dead, five rounds. Party most unhappy, DM not happy. All went and made themselves good stout drinks. A strong bourbon&#8217;s worth of calm later, I was ready to try yet again.<br />
Wimped out the stupid dragon, made him even stupider, forgot half his attacks, fudged damage on the rest.<br />
Dragon dead, two characters left standing, declared moral victory over whomever wrote the blasted adventure and closed up the session before it started to resemble a land war in Southeast Asia.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1207</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 07 Jul 2008 14:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1207</guid>
		<description>We came perilously close to a TPK in our first 4e game this past weekend. Poor planning led us to roll three encounters into one -- one of which was a boss fight -- thus creating a 6th level encounter for 1st level characters.

Towards the end of the fight, we had the cleric and rogue dying, the warlock at 1 hp, the fighter (me) at about 15 hp and a boss who hadn&#039;t been bloodied yet. Both surviving PCs had spent our Second Winds and all our daily and encounter powers, and our one healing potion was gone.

A string of bad boss rolls, followed by a stabilization of one PC and the the NPC rolling a 20 and popping back up after I went down, enabled the warlock and the rogue to train the boss around the map while plinking away at him.

It was the most tense and closest combat I&#039;ve ever played, and one of the most fun overall -- made all the more fun because we shouldn&#039;t have lived and we did. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1207&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>We came perilously close to a TPK in our first 4e game this past weekend. Poor planning led us to roll three encounters into one &#8212; one of which was a boss fight &#8212; thus creating a 6th level encounter for 1st level characters.</p>
<p>Towards the end of the fight, we had the cleric and rogue dying, the warlock at 1 hp, the fighter (me) at about 15 hp and a boss who hadn&#8217;t been bloodied yet. Both surviving PCs had spent our Second Winds and all our daily and encounter powers, and our one healing potion was gone.</p>
<p>A string of bad boss rolls, followed by a stabilization of one PC and the the NPC rolling a 20 and popping back up after I went down, enabled the warlock and the rogue to train the boss around the map while plinking away at him.</p>
<p>It was the most tense and closest combat I&#8217;ve ever played, and one of the most fun overall &#8212; made all the more fun because we shouldn&#8217;t have lived and we did. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: Hautamaki</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1205</link>
		<dc:creator>Hautamaki</dc:creator>
		<pubDate>Mon, 07 Jul 2008 11:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1205</guid>
		<description>Our party hasn&#039;t really come that close to TPK yet.  So far, in about 6 serious encounters, we&#039;ve only had one guy knocked unconscious.  But then again, our party plays the encounters really cautiously and smart, and definitely doesn&#039;t bite off more than it can chew.  I think one of the ideas of 4e was to bring more intelligence and strategy to the battles.  Parties that play smart, use their abilities wisely, come up with good plans, and never bite off more than they can chew without an excellent plan or at least an escape route will probably never get into danger unless the DM is trying to kill them.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1205&#039;,&#039;Hautamaki&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Our party hasn&#8217;t really come that close to TPK yet.  So far, in about 6 serious encounters, we&#8217;ve only had one guy knocked unconscious.  But then again, our party plays the encounters really cautiously and smart, and definitely doesn&#8217;t bite off more than it can chew.  I think one of the ideas of 4e was to bring more intelligence and strategy to the battles.  Parties that play smart, use their abilities wisely, come up with good plans, and never bite off more than they can chew without an excellent plan or at least an escape route will probably never get into danger unless the DM is trying to kill them.
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		<title>By: darkinertia</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1168</link>
		<dc:creator>darkinertia</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1168</guid>
		<description>I folded index cards in half and wrote all the status effects (dazed, stunned, weakened, etc.) and their game mechanics on each card. When a player is affected by a power that would affect them with one of these debuffs, I pass them the card and they stand it up in front of them. I also attach a paper clip to the card to indicate when the effect fades (yellow = save ends, green = end of monster&#039;s next turn, etc.). When the effect fades, they hand the card back to me.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1168&#039;,&#039;darkinertia&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I folded index cards in half and wrote all the status effects (dazed, stunned, weakened, etc.) and their game mechanics on each card. When a player is affected by a power that would affect them with one of these debuffs, I pass them the card and they stand it up in front of them. I also attach a paper clip to the card to indicate when the effect fades (yellow = save ends, green = end of monster&#8217;s next turn, etc.). When the effect fades, they hand the card back to me.
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		<title>By: megasycophant</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1139</link>
		<dc:creator>megasycophant</dc:creator>
		<pubDate>Tue, 01 Jul 2008 04:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1139</guid>
		<description>try skinny colored postits.  if necessary, write details on them.  if you&#039;re miserly, get larger ones and cut them yourself (I&#039;d recommend a papercutter)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1139&#039;,&#039;megasycophant&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>try skinny colored postits.  if necessary, write details on them.  if you&#8217;re miserly, get larger ones and cut them yourself (I&#8217;d recommend a papercutter)
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1096</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 27 Jun 2008 19:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1096</guid>
		<description>find a hardware store, buy some 1&quot; wooden dowel, slice into thin disks, and paint them in pretty colours.

my FLGS sells these for a couple of dimes.  i&#039;ve been using them already in my 3e game to mark flying characters, burning monsters, and so forth.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1096&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>find a hardware store, buy some 1&#8243; wooden dowel, slice into thin disks, and paint them in pretty colours.</p>
<p>my FLGS sells these for a couple of dimes.  i&#8217;ve been using them already in my 3e game to mark flying characters, burning monsters, and so forth.
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		<title>By: Micah</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1095</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Fri, 27 Jun 2008 17:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1095</guid>
		<description>I had a lot of trouble keeping all the modifiers, marked characters, and such straight from round to round.  Most effects seem to only last one round, but there sure are a lot of effects.

I was starting to get used to this at high levels in 3.5, but it&#039;s there right at the beginning for 4e.  I found it very daunting.  I suppose it doesn&#039;t get worse as characters level though, since most high level effects still only last a round.  Contrast that to 3.5 where in any high level battle you&#039;ve got a dozen or more long-lasting effects that factor into every roll.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1095&#039;,&#039;Micah&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I had a lot of trouble keeping all the modifiers, marked characters, and such straight from round to round.  Most effects seem to only last one round, but there sure are a lot of effects.</p>
<p>I was starting to get used to this at high levels in 3.5, but it&#8217;s there right at the beginning for 4e.  I found it very daunting.  I suppose it doesn&#8217;t get worse as characters level though, since most high level effects still only last a round.  Contrast that to 3.5 where in any high level battle you&#8217;ve got a dozen or more long-lasting effects that factor into every roll.
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		<title>By: Martin Ralya</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1076</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Thu, 26 Jun 2008 19:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1076</guid>
		<description>I think of that foam material as &quot;craft foam,&quot; but I don&#039;t know if it has an official name. We buy ours at a craft store, and it&#039;s cheap as well as easy to cut and work with. I&#039;d never considered using it for marks, etc. but that&#039;s a great idea -- especially making it square, since it will automatically be visible under a circular mini base.

I also dig the idea of colored paperclip hoops. Nearly every mini has something projecting from it you can dangle a hoop on, and you wouldn&#039;t have to move any figures to get at it (like you would to slide something under a mini).

The commercial solution is magnetic, stackable markers from &lt;a href=&quot;http://aleatools.com/&quot; rel=&quot;nofollow&quot;&gt;Alea Tools&lt;/a&gt;. They&#039;re nice (I&#039;ve fiddled with them at GenCon), but both craft foam and paperclips will be a lot cheaper. ;)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1076&#039;,&#039;Martin Ralya&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I think of that foam material as &#8220;craft foam,&#8221; but I don&#8217;t know if it has an official name. We buy ours at a craft store, and it&#8217;s cheap as well as easy to cut and work with. I&#8217;d never considered using it for marks, etc. but that&#8217;s a great idea &#8212; especially making it square, since it will automatically be visible under a circular mini base.</p>
<p>I also dig the idea of colored paperclip hoops. Nearly every mini has something projecting from it you can dangle a hoop on, and you wouldn&#8217;t have to move any figures to get at it (like you would to slide something under a mini).</p>
<p>The commercial solution is magnetic, stackable markers from <a href="http://aleatools.com/" rel="nofollow">Alea Tools</a>. They&#8217;re nice (I&#8217;ve fiddled with them at GenCon), but both craft foam and paperclips will be a lot cheaper. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
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		<title>By: brcarl</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1074</link>
		<dc:creator>brcarl</dc:creator>
		<pubDate>Thu, 26 Jun 2008 19:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1074</guid>
		<description>This marking thing seems ripe for being handled on-line via the promised D&amp;D Insider-exclusive Game Board (or whatever they&#039;re calling it).

Sadly, that solution will only work if you have either a) a LAN-party style table where everyone has laptops, or b) one of those fancy (expensive!) projector set-ups. :-(&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1074&#039;,&#039;brcarl&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>This marking thing seems ripe for being handled on-line via the promised D&amp;D Insider-exclusive Game Board (or whatever they&#8217;re calling it).</p>
<p>Sadly, that solution will only work if you have either a) a LAN-party style table where everyone has laptops, or b) one of those fancy (expensive!) projector set-ups. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1070</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Thu, 26 Jun 2008 15:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1070</guid>
		<description>Jonathan said: The solution is not to push ahead when you’re currently facing a credible threat and don’t know what might be through the next door.

I&#039;ll pass that along to the party&#039;s rogue. ;) He&#039;s the one who pushed  through to the next encounter.

Rafe said: Go buy a stack of wafer-thin foam, multi-coloured. Cut them into 1″ squares (and a few 2″x2″ ones for large critters) and hand them out to the PCs.

What a simple, but elegant solution. I&#039;ll have to try it.

Ish said: Given how easy the internet makes it to find pictures of various monsters, and how ubiquitous color printers are these days, I’ve never been able to understand why peopel freak out about the need for minis.

My love for minis is irrational, I know. But it&#039;s there all the same. But I&#039;m old school. I love to paint the metal (lead if I can get it ... just kidding there). There&#039;s something about the tactile nature of a three-dimension representation of a monster or character in skirmish combat. It really adds something.

It&#039;s also a toy. And you know gamers and their toys ...

Itliaf says: The question is, do you make it clear to the players that they best stick to the encounter area at a time, or let them learn the hard way?

I&#039;m hoping that the first TPK taught that lesson. If the second TPK doesn&#039;t clue them in, I might have that conversation then.

It&#039;s like the old table rule about splitting the party. Sure, it&#039;s OK to split the party. Nothing in the rules speaks against it. And sometimes it can make for some interesting parallel encounters. But mostly, what happens now is that when someone suggests they split up, a chorus replies in unison: &quot;Don&#039;t  split the party!&quot;
 
Experience is a great teacher. &lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1070&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Jonathan said: The solution is not to push ahead when you’re currently facing a credible threat and don’t know what might be through the next door.</p>
<p>I&#8217;ll pass that along to the party&#8217;s rogue. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  He&#8217;s the one who pushed  through to the next encounter.</p>
<p>Rafe said: Go buy a stack of wafer-thin foam, multi-coloured. Cut them into 1″ squares (and a few 2″x2″ ones for large critters) and hand them out to the PCs.</p>
<p>What a simple, but elegant solution. I&#8217;ll have to try it.</p>
<p>Ish said: Given how easy the internet makes it to find pictures of various monsters, and how ubiquitous color printers are these days, I’ve never been able to understand why peopel freak out about the need for minis.</p>
<p>My love for minis is irrational, I know. But it&#8217;s there all the same. But I&#8217;m old school. I love to paint the metal (lead if I can get it &#8230; just kidding there). There&#8217;s something about the tactile nature of a three-dimension representation of a monster or character in skirmish combat. It really adds something.</p>
<p>It&#8217;s also a toy. And you know gamers and their toys &#8230;</p>
<p>Itliaf says: The question is, do you make it clear to the players that they best stick to the encounter area at a time, or let them learn the hard way?</p>
<p>I&#8217;m hoping that the first TPK taught that lesson. If the second TPK doesn&#8217;t clue them in, I might have that conversation then.</p>
<p>It&#8217;s like the old table rule about splitting the party. Sure, it&#8217;s OK to split the party. Nothing in the rules speaks against it. And sometimes it can make for some interesting parallel encounters. But mostly, what happens now is that when someone suggests they split up, a chorus replies in unison: &#8220;Don&#8217;t  split the party!&#8221;</p>
<p>Experience is a great teacher.
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		<title>By: itliaf</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1069</link>
		<dc:creator>itliaf</dc:creator>
		<pubDate>Thu, 26 Jun 2008 15:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1069</guid>
		<description>While I was not able to kill anybody, my first total party knockout was surprisingly easy.  Granted it was the second 4e encounter ever for a few of my players.  The problem with bleeding encounters together seems inherent to the system, since the design assumes the party walks into their second encounter of the day with roughly 90% of the capabilities they had in the first.  The question is, do you make it clear to the players that they best stick to the encounter area at a time, or let them learn the hard way?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1069&#039;,&#039;itliaf&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>While I was not able to kill anybody, my first total party knockout was surprisingly easy.  Granted it was the second 4e encounter ever for a few of my players.  The problem with bleeding encounters together seems inherent to the system, since the design assumes the party walks into their second encounter of the day with roughly 90% of the capabilities they had in the first.  The question is, do you make it clear to the players that they best stick to the encounter area at a time, or let them learn the hard way?
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		<title>By: Ish</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1064</link>
		<dc:creator>Ish</dc:creator>
		<pubDate>Thu, 26 Jun 2008 14:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1064</guid>
		<description>I use paper or cardboard tokens (which I prefer for monsters over miniatures) and too mark them, I use colored paperclips.  

Fighter A marks &quot;red,&quot; Fighter B marks &quot;green,&quot; and the Warlork marks &quot;yellow.&quot;  Make every player keep a clip attached to the character sheet (or better still, try to match a PC&#039;s mini with the color. Red tunic on the paladin? Red clips!)

Given how easy the internet makes it to find pictures of various monsters, and how ubiquitous color printers are these days, I&#039;ve never been able to understand why peopel freak out about the need for minis.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1064&#039;,&#039;Ish&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I use paper or cardboard tokens (which I prefer for monsters over miniatures) and too mark them, I use colored paperclips.  </p>
<p>Fighter A marks &#8220;red,&#8221; Fighter B marks &#8220;green,&#8221; and the Warlork marks &#8220;yellow.&#8221;  Make every player keep a clip attached to the character sheet (or better still, try to match a PC&#8217;s mini with the color. Red tunic on the paladin? Red clips!)</p>
<p>Given how easy the internet makes it to find pictures of various monsters, and how ubiquitous color printers are these days, I&#8217;ve never been able to understand why peopel freak out about the need for minis.
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		<title>By: DarthKrzysztof</title>
		<link>http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk/comment-page-1#comment-1063</link>
		<dc:creator>DarthKrzysztof</dc:creator>
		<pubDate>Thu, 26 Jun 2008 12:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=189#comment-1063</guid>
		<description>The early buzz suggested to me, as well, that 4E PCs would be harder to kill. The experience of Worldwide D&amp;D Game Day seemed to prove otherwise. Our group finished the adventure, but we were apparently in rare company. There was a young DM in a Slytherin T-shirt who seemed -really- happy about the TPK she was in the middle of scoring...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;1063&#039;,&#039;DarthKrzysztof&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The early buzz suggested to me, as well, that 4E PCs would be harder to kill. The experience of Worldwide D&amp;D Game Day seemed to prove otherwise. Our group finished the adventure, but we were apparently in rare company. There was a young DM in a Slytherin T-shirt who seemed -really- happy about the TPK she was in the middle of scoring&#8230;
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